The scene is made up of several pentagon shapes. The image is comprised entirely of pixel layers and the Super Shape tool (L) was used to create other-worldly rock formations. Let’s create the astronaut scene using the same template. It is important to note that adjustable pixel resolutions, like the examples above, only apply to vector layers. Notice the change in pixel count for Hexel Size and Final Image. The change in pixel resolution can be adjusted by raising and lowering the Hexel Resolution value. The trixel is converted to pixels with stair-step edges. When drawing on a vector layer, notice what happens when switching from Vector Mode to Pixel Mode. There are two types of layers: a Vector Layer (indicated with a triangle symbol on its thumbnail) and a Pixel Layer (indicated with a pixel symbol on its thumbnail). The Canvas is set to Pixel Mode and the Size is 256×256 pixels.īelow the Document tab is the Layers tab. Let’s take a closer look at the current template settings. It contains settings for the canvas and can be changed to suit. The Document tab is located on the right (circled). The Pixel Trixels 256p template is a good preset to demonstrate differences between the vector and pixel document modes. In this article, we’ll go over some of the primary features that made this piece possible. Try making your own with the free 14 day trial and learn more about Hexels.Hexels gives you the flexibility to create awesome pixel art using dedicated pixel modes, shape tools and a host of other fantastic features. Hexels makes it very easy for artists and designers to create sprite sheets for video game development. To wrap it up, I made an animated scrolling background in Hexels. The example above shows 25 cels exported with Rows set to 5. Multiple animations can be exported in a single sprite sheet. This is my exported sprite sheet with the Rows option set to 1. Notice there is an option to increase rows. To export, go to File>Export (Ctrl+E) and select “Spritesheet” from the Animation export window. Game Engines require a 1:1 aspect ratio for sprite images, so make sure your frame height and width are the same. I cropped the export area using the Frame tool (F). There’s a temporary reference layer for where my character’s foot position would be in relation to the floor.īefore exporting my spritesheet, I toggled the “line” reference layer visibility off and made sure to tick the Transparent box in the Document tab to make my background transparent. I’ve created a new frame for each image and drew the character differently according to the animation cycle. To create a sprite sheet animation, switch from Layers view to Timeline mode. I used the standard Brush tool (B) on a new layer to paint my character, Lunar Joe. Sprite sheets are typically used for characters and effects for 2D side-scrollers.įor this example, I used the vector based Squares template for a chunky, retro pixelated look. When the animation is activated, it plays frame by frame like a flip-book animation. What is a Sprite Sheet?Ī sprite sheet is a sequence of images combined into a single image file. This simple guide will show you how to create sprite sheet assets in Hexels for use in video game development.
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