![]() The code sets the dimensions of the game window by defining Window_width and Window_height.pygame.init() initializes the pygame module and prepares it for use.These libraries provide functionality for developing games and handling keyboard/mouse events. The code begins by importing the necessary libraries, specifically pygame and pygame.locals.If event.type = pygame.MOUSEBUTTONDOWN and my_ball = False:īall.reset(user_basepad.x + (user_basepad.width // 2), User_basepad.draw() # Drawing user basepadĭraw_text('CLICK ANYWHERE TO START', font,ĭraw_text('YOU WON!', font, w_brick, 180, Window_height // 2 + 50)ĭraw_text('CLICK ANYWHERE TO RESTART', font, Window.fill(black) # Gaming window Background ![]() User_basepad.y - user_basepad.height) # Defining ball Self.rect = Rect(self.x, self.y, self.width, self.height)ĭef draw_text(text, font, w_brick, x, y):įuntion for showing text in gaming windowīall = Ball(user_basepad.x + (user_basepad.width // 2), Self.y = Window_height - (self.height * 2) Self.x = int((Window_width / 2) - (self.width / 2)) Self.width = int(Window_width / game_coloumns) Self.rect = Rect(self.x, self.y, self.radius * 2, self.radius * 2) Window = _mode((Window_width, Window_height)) To import Pygame, use the following command: For the Brick Breaker game, we'll be using the Pygame library, which provides functionality for creating games and multimedia applications. In Python, we have access to various libraries that can help us simplify the game development process. Install it by running the following command in your command prompt or terminal:
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